Recreating a Robot Mech Explosion Sound Effect
Learn the tools, and mindset behind creating a professional sound effect
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Are you interested in sound design? But aren't sure where to start? Or are you a game developer creating an awesome indie game, and you want to create the sound effects for your game yourself?
Or maybe you're scratching your head trying to understand how someone thinks to tear some paper to create the sound of a robot malfunctioning, or how someone turns punching a barbecue grill into an explosion sound effect?
If you've found yourself in this situation, this course might be perfect for you.
In this one hour and fifteen minute video course, I show my mindset, the tools, and the full process to creating a Robot Mech Explosion of the DVA Ultimate from Overwatch as an animation placeholder. One of the best ways to learn about sound design is to create sounds to existing animations, and that's exactly what we'll do in this course.
All gameplay footage shown in the video belong to Blizzard. And I am in no way affiliated with Blizzard in any way. I'm just a sound designer who loves audio and video games.
Your Instructor
I am a professional sound designer and music composer. I run a website called Blipsounds.com where I teach about sound design, sell sound effects, and even do custom sound effects for games!
Course Curriculum
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StartIntroduction (1:40)
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StartDownload the Source Recordings
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StartThe Charge Up Sound Effect (8:00)
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StartAdding a Synthesizer to the Charge Up (11:31)
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StartAdding Electricity Sounds (7:47)
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StartLast Touches on the Charge up (4:49)
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StartThe Explosion (9:25)
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StartReverb (2:45)
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StartCleaning up the Explosion (4:04)
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StartAdding a Synthesizer to the Explosion (2:55)
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StartCreating the Debris Sound Effect (6:13)
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StartCreating the Second Charge Up (13:39)
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StartCleaning up the Sound and Closing (5:15)